
Pixel Artist Experience
I worked remotely as an Environmental Pixel Artist under a fixed-term contract with Mega Cat Studios, where I gained valuable insight into the company's reputation, their standards, the games they produced and the friendly and team-oriented cultre. During my time, I had the opportunity to contribute to several game projects, including God of War Sons of Sparta.
While most of the other projects I worked had to remain confidential due to the company's Non-Disclosure Agreement. My experience there help me develop a deeper understanding of the game industry in a professional setting, especially in production and collaboration, allowing me to strengthen both my technical and teamwork skills.
The following section features personal work created independently, applying the techniques and principles I learned during my time at Mega Cat. Included as well is a concept design process for an unreleased project.













